Hand Reference Animation Starter Pack Documentation

This post mainly for documentation purposes for marketplace item found in this link. Product Summary Utilizes Hand Reference Based Weapons Animation concept to create FPS and TPS animation system that attempts to make do an accurate hand animation for weapons and still have the smoothness of a traditional first person shooter. It is intended to… Read More Hand Reference Animation Starter Pack Documentation

[UE4] Event Dispatcher used like a Property Change Listener

In Java, Property Change Listener fires a method whenever a variable is changed. This type of feature can be very useful for updating variables across blueprints (e.g. Animation Blueprint). This means avoiding checking and updating variables using Event Tick, Event Blueprint Update Animation pins and only updating it when original variable is changed. This tutorial… Read More [UE4] Event Dispatcher used like a Property Change Listener