[Unreal] Post Process based Scopes [Part 3/3]
Video Version: Haven’t seen part 2? Check it out This should be the last part of the series. This focuses on designing your Sights so they have a very clear sight picture. It utilizes translucent material to achieve this. It gives off the illusion of masking the optic. Designing Materials for Transparent Scope Interior (Step… Read More [Unreal] Post Process based Scopes [Part 3/3]




