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Portfolio: NGG

Game Developer, 3d Animator, Software Developer

Tag: tools

[Unreal] Post Process based Scopes [Part 3/3]

Video Version: Haven’t seen part 2? Check it out This should be the last part of the series. This focuses on designing your Sights so they have a very clear sight picture. It utilizes translucent material to achieve this. It gives off the illusion of masking the optic. Designing Materials for Transparent Scope Interior (Step… Read More [Unreal] Post Process based Scopes [Part 3/3]

October 12, 2024May 21, 2025 Neil GallardoLeave a comment

[Unreal] Post Process based Scopes [Part 2/3]

Video version: Haven’t seen part 1? Check it out This is part two on the tutorial on how to implement a Post Process based Scope Zoom. It is mainly an extension of the first part. Clarifying and expanding on concepts and improving your implementation. Refresher this is how the concept works: CustomDepth This diagram is… Read More [Unreal] Post Process based Scopes [Part 2/3]

September 27, 2024May 21, 2025 Neil GallardoLeave a comment

[Unreal] Post Process based Scopes [Part 1/3]

Video version: This is a guide into how to implement a Post Process based Scopes. If you have experience with Unreal you know that usually how scopes are implemented is by Picture-in-Picture. There are many guides that you can find for that method in the internet. Links to some Picture-in-Picture Scope guides: The main problem… Read More [Unreal] Post Process based Scopes [Part 1/3]

March 28, 2024May 21, 2025 Neil Gallardo1 Comment

Hi, I'm Neil!


I hope this website finds you well!

I'm a game developer specializing in many areas. From Game Programming, 3d Animation, and even game VFX. Primary Game Engine I use is Unreal Engine.

This website is the quick catalogue of guides, design concepts, and projects I've released over the years.

Thank you for your interest in looking through my site.

I hope you get what you're looking for.


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